Narrow One

Narrow One Bow Guide: Draw Time, Arrow Drop and Which Bow to Buy First

Published · 2 min read

How a shot works

Hold the left mouse button and the bow draws; release and the arrow leaves at a speed set by how long you held. A tap gives a slow lob that barely clears a wall. A full draw gives a fast arrow that flies almost flat for the first stretch and then sags. Damage scales with the draw too, so a full-draw hit to the body does far more than a snap shot, and the difference is what separates a player who wins duels from one who sprays arrows and hopes.

Reading the drop

The rule of thumb is that anything inside a room or a courtyard is a straight shot, and anything across the map needs the arrow tip lifted above the target. Watch your first few arrows land: the trail shows you exactly how much they fell, and after a match you will be lifting the aim by feel. Moving targets need lead as well as elevation, so shoot at where a runner will be, not where they are.

The bows in the shop

The default medium bow is the honest all-rounder. The small bow draws faster and suits a player who fights inside bases and needs quick second shots. The large bow hits hardest and flies furthest but takes long enough to draw that a rushing attacker will reach you before it is ready. The crossbows sit in between: they hold a draw without effort, which suits camping a doorway. Buy the small bow before the longbow; most flag fights happen at short range, and a fast second arrow wins more of them than a heavy first one.

Melee is part of the kit

Q swaps to your hammer, sword or club. It is not a joke weapon: a swing lands instantly and a couple of hits finish anyone. Inside the flag room, swap to melee before you round the last corner, and swap back to the bow once you are running with the flag.

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